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More playable COOP missions; up to 3 characters


Thanks:
Dante: Graphics options, Coop Hack
Raz0r: Trainer GUI, floating pause menu hacker, assisting in coding, testing

Graphis option: Allows to change the game graphics options, some options are not available through the game graphics menu, some options need to restart the level to be applied (mesh quality, texture quality, etc.)

Floating pause menu: Change the pause menu to a floating menu, which will not pause the game and will not disconnect during online games. If you want to stop the game by pausing the game, please don't enable it.

Automatic reconnection hack: Set the timeout for disconnecting from coop matching to 60 to 0 seconds (that is, when you unpause the game, you will immediately reconnect)

Coop Hack: Add real-time 3-player cooperation similar to Task 13 for the following tasks: 3, 4, 14, 15, 16 and 17
You can enable it before choosing the task you want to play in the co-op, and you can keep it enabled without affecting other tasks.
Matching works as follows: players who perform the same task on humans or devil hunters will be matched, and the same is true for those who play on Sons of Sparta and Dante Must Die.
The restrictions on the original cooperation of mission 13 also apply to this hacker: no cooperation when you use the super costume, no heaven or hell and hell and hell

Cooperation with known issues:
1) In missions 3 and 15, if you kill all enemies in an area in front of you, if you are near a cooperating player, then the hell platform related to these enemies will never be activated.
2) In rare cases, when entering a new area (losing an enemy), the enemy may not be able to synchronize perfectly. Pause and unpause the game to reconnect and regenerate the missing enemies or wait until your partner kills them to move forward.
3) If you have just completed a cooperative mission, you may need to pause and unpause the game once to reset the network so that you can connect to other players.
4) Killing Urizen in Mission 17 will not sync between players, causing one player to complete the battle faster than the other.

common problem:
Q: When will more tasks be added?
Answer: In addition to 03,04,07,13,14,15 and 16, there is a problem with the mission to prevent the normal synchronization of enemy deaths.
Until this problem is solved, no more missions can be added (not sure if it can be solved quickly at any time), because the enemy will lose synchronization in each battle.

Q: If the enemy dies out of sync, why do you want to add task 17?
Answer: Because it is just an enemy, the worst case scenario is that one player completes it faster than other players.

Q: Why haven't you added tasks 19 and 20? They also have only one enemy.
Answer: There are synchronization issues with Vergil until they are resolved (if they can even be resolved, maybe capcom never meant that he was synchronized)
Coop will be useless in these tasks, because Vergil will be frozen except for one of the players.

Question: The Bloody Court Cooperative?
Answer: The working method of the Bloody Palace is completely different from the normal missions. We just say that until the cooperatives of the remaining missions are repaired, it is not worth studying to cooperate in repairing the Bloody Palace.
(Although it is entirely possible to enable the network itself in the bloody palace, it is more of a problem with players and synchronized enemies)

Q: Can I help you repair the cooperative in other missions/Blood Palace?
Answer: Of course, if you can prove that you know something about reverse engineered RE engine games or their SCN files, please leave us a message, we are happy to help you.

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