
Colt Python
Resident Evil 4 Remake
A small utility for save game management. Can import save files from other users, backup, restore, set names to backups, delete and additionally patch the game's memory so it will skip all checks on save games therefore it enables you to modify your save files. Also available on github.
feature:
Automatically determine latest savegame on startup
Patch games to skip checksum and SteamID check loading, this will allow you to load modified save games (RAM patch only)
(Import external savegame) Import savegames from another steam account into yours, your game settings can be preserved if a destination is given
(Backup Save Game) Backs up the current save game
(Set name for selected backup) Set a custom name for the backup
(Revert to selected backup) Deletes the current savegame and makes the selected backup as the new one
(Delete Selected Backup) deletes the selected backup form disk
Optional hotkey shortcuts for all functions
Manually select another savegame path to lock/backup
usage:
Start the utility, select your savegame and make a backup if the latest backup doesn't fit, start Sekiro, load the savegame game. The patch affects game memory and does not modify any game files. When the patcher hotpatches RAM, you must enable the patcher every time you want to skip the save file check to import modified files. This is not required if the save file is properly imported using the Import function.
In "Patch Game Load Unmodified External/Modified Save File":
The game runs several checksum checks and compares Steam Ids before loading save files. Enabling this option will patch the game to skip all checks that not only allow you to load save files from other users, but also modify your own files without worrying about checksums. Note, however, that the game has no settings files other than graphics settings, so loading an external save file will also load all game settings in that file. If you want to keep your own game settings, consider using the import feature.
About 'import foreign games'
This function takes a source file and an optional object file. Save slots from the source file will be copied to the target file, while the target's game settings will be preserved. Omitting the object file will directly modify the source file to make it importable into the game. A backup will be created automatically. Note, however, that the game has no settings files other than the graphics settings, so when you omit the target file, the newly imported save file will contain all the game settings from the file provider.
Prerequisites:
.NET Framework 4.5
Administrative permissions (for patching and overwriting files)
64-bit operating system
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Resident Evil 4 Remake
Resident Evil 4 Remake
Resident Evil 4 Remake
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