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High Precision Graphics and Performance that will not disappoint. This preset hits pretty hard, just like my Greatsword. And That's The Bottom Line! Simple to install.


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Archetype ReShade FX v1.1a for Dark Souls 3 - by Bronze316 (2018)

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Summary of Effects:
---------------------------------

- Adaptive Sharpen
- Ambient Light w/ Adaptation
- Ambient Occlusion w/ Indirect Lighting
- Depth of Field (DOF)
- Dither
- DPX Cineon Color Correction
- Film Grain
- FilmicPass
- Fish Eye Lens Zoom Distortion
- FXAA
- LiftGammaGain
- Lumasharpen
- LUT Palette
- Reinhard Linear Tonemapping
- Subpixel Morphological Antialiasing (SMAA)
- Vignette

(Note: With the Full Graphics Mode option there will be roughly a 50% FPS hit.)

You have been warned! :)


Installation:
-------------------

Copy the contents of the "Main files" folder to the "Game" folder
of the game installation directory. (where DarkSoulsIII.exe is located)

Done!

Note: Performance options are installed the same way. Choose an option.


(Optional, but recommended)

In-game Settings:
----------------------------

If possible, set all graphics options to the highest setting.

Leave the in-game brightness set to default (in the middle).

Please use "Full-screen" resolution to ensure proper image display.

Done!


RESHADE HOTKEYS (CONTROLS):
------------------------------------------------------

- F10 to toggle main effects
- Insert to toggle Depth Of Field
- Delete to toggle Ambient Light
- Numpad5 to toggle Ambient Occlusion/Indirect Lighting


TroubleShooting:
---------------------------

Please be sure to remove ReShade files from a previous install before
installing this preset.

Rename "d3d11.dll" to "dxgi.dll" if the game won't launch.

Disable any third-party programs, game boosters, FRAPS, etc.

These files worked flawlessly on my game and I hope the same for you.

Please seek the forum if you need help. Enjoy! :)


ReShade v1.1 Credits:
----------------------------------

Special thanks to Christian Jensen (CeeJay.dk).
He was avery great help in every possible way, did a lot of testing
(especially regarding the shading language) and is always a nice person to
talk to.

Thank you to all the closed beta testers as well. You were awesome, notably:
- CeeJay.dk
- Marty McFly
- Matsilagi
- Martigen
- K-putt
- LuciferHawk

Libraries used:
- Frexx CPP by Daniel Stenberg (https://github.com/bagder/fcpp)
- GL3W by Slavomir Kaslev (https://github.com/skaslev/gl3w)
- MinHook by Tsuda Kageyu (https://github.com/RaMMicHaeL/minhook)
- NanoVG by Mikko Mononen (https://github.com/crosire/nanovg)
- STB by Sean Barrett (https://github.com/nothings/stb)



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