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"Should I accept these three fertilizer assignments, or the 2.3 hectare potato harvest contract?" "How much liquid fertilizer will this job require?" If you've ever asked yourself such questions, this mod will help find the answer.


The maximum number of contracts per period and the amount generated will be automatically adjusted based on the number of fields on the map.


You can generate a new contract immediately via the "New Contract" button or delete all contracts using the "Clear Contract" button.


You can sort the available contracts by type and field number, total profit or profit per minute to make it easier to find the contract you need.


You can set the maximum number of concurrent aviv contracts allowed.
Using the "Details" button you can turn on/off the display of additional contract information. Cost estimates for materials used such as fertilizers, herbicides or seeds. For harvest and bale contracts, it shows the minimum quantity to be delivered, and how much you can keep (and sell). From this the total profit value of the contract is calculated as the incentive minus the cost of the fertilization/spraying/sow contract, and the incentive plus guaranteed revenue value of the harvest/baling contract.


It even estimates how long it might take you to complete the job by taking into account the work speed and width of work with the appropriate rental vehicle/tools provided by the contract. Disclaimer: All values shown in the detail display are estimates. You should not absolutely regard them as instructions for other contracts.


The mod keeps track of the number of contracts you complete for each NPC farmer (if "Details" is on, the number of completed jobs is displayed below the farmer's image). If the optional Discount Mode or Hard Mode options are enabled (on the mod settings page), the number of completed jobs affects gameplay.


 


Changelog v1.2.6.2: - UI settings page in main menu - Show farmland owners in farmland buy/sell view In-game menu map - Show number of completed jobs under farmer image (if details)



Change log v1.2.5.0: - Difficulty mode: active contract times out in the middle and is punished when canceled - Discount mode: get discounted field price based on the number of tasks - Reduce warnings for missing task vehicles


Changelog v1.2.4.4: - Fixed filter button to show other mission types if available - Fixed "Time Remaining" display for transport contracts in MP games - Weed, Fertilizer contracts can now also be configured as lazy NPCs - Compatibility with other contract mods


Changelog v1.2.4.2: - "Lazy NPCs" (leaving more work for contracts) can be configured on/off - Configurable maximum number of active contracts - Active contracts indicator using borrowed equipment - Clear/new contract MP In-game buttons are only available to the main user

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