EXTRACTING CONTENTS FROM GAME'S PAK FILE
- From the ReTool Folder, copy the create-pak.bat, extract-pak.bat, and Retool.exe and paste them into the Street Fighter 6 folder with the game's exe file and re_chunk_000.pak. Also have The Extract Name List (file extention .list) (the name could be SF6_pak_names_release.list, StreetFighter6.exe_files.list, or any name that the .list file has) inside Street Fighter 6 folder with the .exe file.
Open extract-pak.bat in Notepad and change re2_pak_names_release into the name of the .list file. Hit the Save button. The .bat should look like this in Notepad:
retool -h StreetFighter6.exe_files.list -x re_chunk_000.pak -skipunknowns
The .list file could have any name as long as it matches the name of the actual .list file that's going to be used for the extraction.
If you delete -skipunknowns, it will dump the entire contents of the game in its raw format, but the name and file directory references will not be shown, thus it would be hard to mod the game properly without the references.
If you put -tex after -skipunknowns, it would also yield texture files as dds files. I don't recommmend this approach. Not only that it takes too much space, but you'll still have to convert the tex files as dds files manually anyway because you'll need to know how to save the dds files in the same format as the game's.
Make sure to uninstall all of your mods and close Fluffy Mod Manager. Files will not extract if the files from the pak are modified by FMM. But after extraction, you can install your mods and use FMM.
Drag and drop the re_chunk_000.pak file into the extract-pak.bat.
It will not be able to catch everything. It will also take time. After that, there will be the re_chunk_000 folder of the extracted stuff.
Broken Mods After Update - 7/24/2023
This update broke mods with MDF2, scn.20, and perhaps pfb.17 edits. In order to fix them, use the mdf2 files extracted from re_chunk_000.pak.patch_001.pak.